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	<title>Carnage Amongst the Web &#187; warhammer fantasy</title>
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	<link>http://316carnage.com</link>
	<description>The Unofficial 3:16 Fansite</description>
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		<title>[Warhammer] The Book of Sigmar</title>
		<link>http://316carnage.com/2010/01/18/warhammer-the-book-of-sigmar/</link>
		<comments>http://316carnage.com/2010/01/18/warhammer-the-book-of-sigmar/#comments</comments>
		<pubDate>Mon, 18 Jan 2010 09:05:06 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[New Rules]]></category>
		<category><![CDATA[Psionics/Magic]]></category>
		<category><![CDATA[Variant]]></category>
		<category><![CDATA[warhammer fantasy]]></category>

		<guid isPermaLink="false">http://316carnage.com/?p=222</guid>
		<description><![CDATA[Sigmar is a Warrior God, and his clergy are Warrior priests. Sigmar, in his divine all-seeing wisdom, knows that there are many unseen and supernatural evils and horrors which beset mankind, and so channels His own divine power through his chosen priests. The soldiers of the Empire, trusting in their faith, can withstand and turn [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://316carnage.com/wp-content/uploads/2010/01/warrior-priest.jpg"><img class="alignright size-medium wp-image-223" title="warrior-priest" src="http://316carnage.com/wp-content/uploads/2010/01/warrior-priest-187x300.jpg" alt="" width="187" height="300" /></a><em>Sigmar is a Warrior God, and his clergy are Warrior priests. Sigmar, in his divine all-seeing wisdom, knows that there are many unseen and supernatural evils and horrors which beset mankind, and so channels His own divine power through his chosen priests. The soldiers of the Empire, trusting in their faith, can withstand and turn back the tide of enemies that assail them, needing only to hear the priests reciting the Deus Sigmar to inspire them to feats of heroism.</em></p>
<p><strong><span id="more-222"></span>Special Rules</strong><br />
[Sergeant or higher) <em>Righteous Fury</em>: Characters with this power hate all of the following enemies: all Chaos (Chaos Warriors, Beastmen, Daemons and Chaos Dwarfs), all Undead (Khemri and Vampire Counts), all Skaven. <em><br />
They get +1FA when fighting their hated enemies. If the Warrior-Priest has the highest rank he may not use Retreat (e-vac) when fighting a hated enemy.<br />
</em></p>
<p><strong>Warrior Priest of Sigmar</strong><br />
·<em>Preferred Weapons</em>: Warhammer (Hand Weapon) 1/D3/0, or double-handed Warhammer (0/D4/0)<br />
·<em>Armour</em>: Armour and may also carry a shield.<br />
·May ride a [<em>Lieutenant or higher</em>] Warhorse (kills D3/1/1) which can be [<em>Captain or higher</em>] barded (prevents one Kill but horse is Dead).</p>
<p><strong>Special Rules:</strong><br />
Righteous Fury, Prayers of Sigmar</p>
<p><strong>Prayers of Sigmar:</strong><br />
The Warrior-Priest starts with zero prayers. When he levels up or gets a promotion he can choose to spend his Development phase on learning a prayer, instead of upgrading another weapon (he gets the free upgrade) or requesting other items. If he succeeds in a NFA roll he can pick one of the prayers below.</p>
<p><em><strong><strong>(NFA, once per Encounter)</strong></strong></em><br />
·<em>Soulfire</em>: The power of the Priest&#8217;s faith blasts all evil creatures around him. Kills D12/D6/D3. This prayer can only damage Undead and Daemons.<br />
·<em>Hammer of Sigmar</em>: The priest, or any character in the same range band, can re-roll either a failed FA roll or a Kills roll.<br />
·<em>Armour of Righteousness</em>: The Priest, or a character in the same range band, gains a free Armour check for that encounter only.<br />
·<em>Healing Hand</em>: The priest, or any character in the same range band, is immediately healed of all the Kills it has suffered during the encounter up to that moment. A Priest can try to revive a dead character (only in the round immediately after the character has died) but it only restores the character to Crippled not fully healed.</p>
<p><a href="http://316carnage.com/wp-content/uploads/2010/01/Luthor_huss.jpg"><img class="aligncenter size-full wp-image-224" title="Luthor_huss" src="http://316carnage.com/wp-content/uploads/2010/01/Luthor_huss.jpg" alt="" width="350" height="213" /></a></p>
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		<item>
		<title>Carnage on the Reik</title>
		<link>http://316carnage.com/2009/10/21/warhammer-fantasy-hack-by-carl-stanford/</link>
		<comments>http://316carnage.com/2009/10/21/warhammer-fantasy-hack-by-carl-stanford/#comments</comments>
		<pubDate>Wed, 21 Oct 2009 10:28:05 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Equipment]]></category>
		<category><![CDATA[Variant]]></category>
		<category><![CDATA[warhammer fantasy]]></category>

		<guid isPermaLink="false">http://74.53.20.230/316/?p=65</guid>
		<description><![CDATA[In this thread I post all the stuff I&#8217;ve done to hack 3:16 so that it is suitable for the Warhammer Fantasy setting. I hope some people will be interested in working with me on this hack. I have lowered the kills the various weapons do to keep in line with the grim and gritty [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-medium wp-image-70" title="Warhammer Logo" src="/wp-content/uploads/2009/10/Warhammer-Logo-300x252.png" alt="Warhammer Logo" width="300" height="252" />In this thread I post all the stuff I&#8217;ve done to hack 3:16 so that it is suitable for the Warhammer Fantasy setting. I hope some people will be interested in working with me on this hack.</p>
<p>I have lowered the kills the various weapons do to keep in line with the grim and gritty nature of the Warhammer setting.</p>
<p><strong><span id="more-65"></span>WEAPON STATS:</strong></p>
<p><strong>Weapon      Close/Near/Far</strong><br />
Dagger             D3/1/x<br />
Sword               1/D3/x<br />
Spear                x/1/D3<br />
Great Weapon 0/D4/0<br />
Bow                  x/1/D3<br />
Pistol 1/D4/D3<br />
Blunderbus       x/D6/D3<br />
Throwing Axe   1/D3/1<br />
Throwing stars x/1/1<br />
Fire Bomb*        D4/D3/1</p>
<p><em>* A PC starts with D3 fire bombs. In de development phase he can try to get an additional D3 fire bombs by rolling NFA.</em></p>
<p><strong>Ranks</strong><br />
1. Adventurer<br />
2. Warrior<br />
3. Hero<br />
4. Knight (warhorse)<br />
5. Paladin (barded warhorse)<br />
6. Chosen<br />
7. Champion<br />
8. Lord</p>
<p><strong>Location Type:</strong><br />
1. Plateau<br />
2. Borderlands<br />
3. Sprawling city of trades<br />
4. Outpost<br />
5. Mountaintop keep<br />
6. Forest shrine<br />
7. Mountain realm<br />
8. City of canals<br />
9. Underground temple<br />
10. Thick fog<br />
11. Underground city<br />
12. City in the trees<br />
13. Decadent city state<br />
14. City filled with plague<br />
15. Ancient ruins<br />
16. Graveyard<br />
17. Harbour<br />
18. Wizard’s tower<br />
19. Desolate keep<br />
20. River delta</p>
<p><em>or for a more general Fantasy setting:</em></p>
<p>1. A Desert oasis<br />
2. A great wall across a northern border<br />
3. A sprawling city of trades<br />
4. A border outpost<br />
5. A mountaintop keep<br />
6. A forest realm<br />
7. A mountain realm<br />
8. A city of canals<br />
9. A jungle realm<br />
10. An icy fastness<br />
11. An underground realm<br />
12. A city in the trees<br />
13. A decadent city state<br />
14. A kingdom filled with plague<br />
15. An island kingdom<br />
16. A city of ancient ruins<br />
17. A jungle state<br />
18. A port of pirate villainy<br />
19. A flying fortress<br />
20. A lone tower</p>
<p><strong>PC Name:</strong><br />
1. Wernherus<br />
2. Leitdorfer<br />
3. Koch<br />
4. Thuringmann<br />
5. Von Hals<br />
6. Ossmann<br />
7. Boselmann<br />
8. Flensburger<br />
9. Boehmann<br />
10. Wulfen<br />
11. Hausier<br />
12. Traschelmann<br />
13. Engel<br />
14. Kant<br />
15. Horstmann<br />
16. Dieterich<br />
17. Theodosius<br />
18. Draken<br />
19. Pritzstocker<br />
20. Peregrinus</p>
<p><strong>Location Name:</strong><br />
1. Averland<br />
2. Hochland<br />
3. Stirland<br />
4. Middenland<br />
5. Nordland<br />
6. Ostermark<br />
7. Ostland<br />
8. Reikland<br />
9. Helmgart<br />
10. Talabecland<br />
11. Wissenland<br />
12. Praag<br />
13. High Pass<br />
14. Troll Country<br />
15. Thunder Mountain<br />
16. Black Fire Pass<br />
17. Badlands<br />
18. Marshes of Madness<br />
19. Mt Bloodhorn<br />
20. Sylvania</p>
<p><strong>Mission/Threat Difficulty</strong>: stays the same</p>
<p><strong>Threat Abilities</strong>: stays the same</p>
<p><strong>Threat Types:</strong><br />
<em>Orcs, Beastmen and Skaven appear more than once as PC&#8217;s are likely to encounter them. All Threat have an inborn Ability. The GM rolls for a second Ability on the Threat Abilities table. If the GM rolls the same Ability then the Threat can use it for free without spending Tokens.</em><br />
1. Orcs (Enrage)<br />
2. Wood Elves (Leaping)<br />
3. Skaven (Swarm)<br />
4. Cultists (Flee)<br />
5. Orcs (Enrage)<br />
6. Beastmen (Isolate)<br />
7. Dark Elves (Reduce Visibility)<br />
8. Lizardmen (Armour)<br />
9. Goblins (Suicide)<br />
10. Mercenaries (Ambush)<br />
11. Thieves (End Encounter)<br />
12. Assassins (Rapid movement)<br />
13. Chaos warriors (Ignore Wounds)<br />
14. Witches (Stop)<br />
15. High Elves (Boost Ability)<br />
16. Skaven (Swarm)<br />
17. Dwarves (Impair)<br />
18. Beastmen (Isolate)<br />
19. Undead (Lasting Wounds)<br />
20. Daemons (Induce Weakness)</p>
<p>For <strong>Missions </strong>I use the <a href="https://docs.google.com/fileview?id=0B_WnDte4Q9clOWM5MDNkNjMtOTBmYy00YmZmLWFjMzgtYTRkNWU0YTk2MWVk&amp;hl=nl" target="_blank">Quest Generator</a> from the Advanced Heroquest supplement Terror in the Dark.</p>
<p><strong>Sub Missions</strong><br />
1. Administration<br />
2. Assault<br />
3. Retreat (e-vac)<br />
4. Investigation<br />
5. Kill Counting<br />
6. Latrine Duty<br />
7. Manoeuvres<br />
8. Meal Ticket<br />
9. Morale<br />
10. Propaganda<br />
11. Recon<br />
12. Recovery<br />
13. Recreation<br />
14. Relief<br />
15. Repair<br />
16. Seek &amp; Destroy<br />
17. Signalling<br />
18. Supply<br />
19. Support<br />
20. Training</p>
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