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	<title>Carnage Amongst the Web &#187; superheroes</title>
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		<title>GL: CORPS by yrcone</title>
		<link>http://316carnage.com/2010/01/29/gl-corps-by-yrcone/</link>
		<comments>http://316carnage.com/2010/01/29/gl-corps-by-yrcone/#comments</comments>
		<pubDate>Fri, 29 Jan 2010 08:37:56 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Variant]]></category>
		<category><![CDATA[superheroes]]></category>

		<guid isPermaLink="false">http://316carnage.com/?p=248</guid>
		<description><![CDATA[I would use 3:16 for a GL: CORPS RPG. Much like the starship troopers / space marines in the core 3:16 Carnage Amongst the Stars the weapons and effects for each character is not vastly different – and it’s up to the player to narrate what effect is going on. So here is my 15 [...]]]></description>
			<content:encoded><![CDATA[<div id="post_message_11602639"><a href="http://316carnage.com/wp-content/uploads/2010/01/GLCorps.jpg"><img class="alignright size-medium wp-image-249" title="GLCorps" src="http://316carnage.com/wp-content/uploads/2010/01/GLCorps-300x268.jpg" alt="" width="300" height="268" /></a>I would use 3:16 for a GL: CORPS RPG. Much like the starship troopers / space  marines in the core 3:16 Carnage Amongst the Stars the weapons and effects for  each character is not vastly different – and it’s up to the player to narrate  what effect is going on.</p>
<p>So here is my 15  minute hack of 3:16 for the CORPS:</p>
</div>
<div><span id="more-248"></span>Characters get <strong>Fighting </strong>and <strong>Non-fighting abilities</strong> like normal,  with 10 points to split between them.</p>
<p><em>Ex.  Guy is aggressive and chooses 7 Fighting, 3 Non-Fighting; Kyle is a dreamy  artist and chooses 3 Fighting and 7 Non-Fighting.</em></p>
<p><strong><br />
Strengths </strong>auto-win an encounter [scene] just like normal; they  represent either a flashback so you flesh your GL out or a positive story hook  the player wants the GM to follow up on. A strength can be used to overcome the yellow weakness.</p>
<p><strong>Weaknesses </strong>are auto-loss for the character  during the encounter [scene] like normal; they represent a character flaw or a  negative story hook that the GM should follow up on to make the character’s life  more difficult.<br />
Maybe because it is not  20 planets and Hate on Terra we should increase the # of Strengths and  Weaknesses from 5 to 6? 7? Or even 10? Powers pre-determine the first weakness,  leaving them open for the PC to use in the scene but lacking the personal  touch.</p>
<p><em>Ex. The first weakness is ___ Does  not work against yellow, so the PC ticks off the first time he uses a weakness  to auto-lose an encounter; either flashing back to a time when great fear  overcame them or when willpower wasn’t enough.</em><br />
For aliens, the additional powers are like additional weapons in  3:16; they do similar damages (K.O.’s instead of Kills). The PC can use either  his power ring (and describe his K.O.’s in terms of that design) or switch to  his alien (or other super power) and do that amount of K.O.’s with attached  trapping.</p>
<p><em>Ex. The Daxam GL has two  super-powers: Power Ring (d10/d6/d6) and Daxam Heritage (d10/d10/1).  Narratively, he can decide to create constructs for XYZ or use super-speed for  ABC. The result is the same.</em></p>
<p><strong><br />
COMBAT</strong><br />
Each [issue] has a number of threat tokens  the GM can use as he sees fit. A group of threat tokens could represent a  powerful individual or a few individuals or a blending of mooks and supers.  Named combat is another possibility, with the opposing super having the same  wound levels.</p>
<p>As a supers RPG, the  “armor” quality can be refreshed by using a NFA – not just 1/scene as in vanilla  3:16 – it could be refreshing the forcefield, or taking it on the chin for a  hard-body like a Daxamite, or dodging out of the way for a speedster. This  “armor” tick can be refreshed but uses an action to do so.</p>
<p>The damage levels are __ Armor, __ Bruised,  __ A Mess, __ Beat-Down, and __ K.O.’d [One more than standard 3:16].</p>
<p>This gives the PCs a lot of chances to  refresh themselves. In return, the # of tokens per player is increased  [THOUGHTS?]. Tokens can represent special powers just like they do in standard  3:16.</p>
<p>All damage is healed between  [issues].</p>
<p>Damage dealt out by PCs to  mooks can KO a large number (the dX behind the powers). Each fighting success  removes 1 threat token (as in normal 3:16). If the tokens represent a super  individual, it represents them weakening.<br />
Here is character creation for a beginning Kyle GL:</p>
<p><strong>Name</strong>: Kyle<br />
<strong>Reputation</strong>:  Artistic dreamer<br />
<strong>Fighting</strong>: 3<br />
<strong>Non-fighting</strong>:  7<br />
<strong>Powers</strong>: Power Ring (Solid Light Constructs, Blasts, Flight,  Environmental Protection, Shields) [d10/d10/d6]</p>
<p><strong>Strengths</strong>: ___ [Open]<br />
<strong>Weaknesses</strong>: ___ [Does  Not Work Against Yellow]</p>
<p>Or a Sodam Yat  beginning GL:<br />
<strong>Name</strong>: Sodam Yat<br />
<strong>Reputation</strong>:  Arrogant<br />
<strong>Fighting</strong>: 6<br />
<strong>Non-fighting</strong>: 4<br />
<strong>Powers</strong>: Power Ring (Solid Light Constructs, Blasts, Flight,  Environmental Protection, Shields) [d10/d6/d6]<br />
<strong>Daxamite  Heritage</strong> (Heat vision, Super Strength, Super Speed, Super Toughness)  [d10/d10/1)</p>
<p><strong>Strengths</strong>: ____ [Open]<br />
<strong>Weaknesses</strong>: ____ [Does Not Work Against Yellow]<br />
&#8212;&#8212;&#8211; [Lead Vulnerability]</p>
<p><strong><br />
QUESTIONS</strong><br />
<em>What should humans get (if anything) to make up for aliens  having other narrative powers? Maybe a bonus Strength slot?</em></p>
<p><em>Describing damage to a super opponent –  threat tokens decrease, penalty for being hit? Or should supers fight be like  between named and named, and mooks are handled by threat tokens?</em></p>
<p><em>What do you all think?</em></p>
</div>
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		<title>Mediawhore Superheroes by Bailywolf</title>
		<link>http://316carnage.com/2009/10/21/mediawhore-superheroes-by-bailywolf/</link>
		<comments>http://316carnage.com/2009/10/21/mediawhore-superheroes-by-bailywolf/#comments</comments>
		<pubDate>Wed, 21 Oct 2009 09:30:54 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Variant]]></category>
		<category><![CDATA[superheroes]]></category>

		<guid isPermaLink="false">http://74.53.20.230/316/?p=9</guid>
		<description><![CDATA[Add one part Authority to one part Big Brother house, and shake. Scale Threats for a bunch of superhuman celebrities. They have powers which do big exciting things- things which earn them ratings. Ratings translates directly into more attention (tasty tasty attention), fame, money, and access to more Formula X-99 for added and improved superpowers. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://316carnage.com/wp-content/uploads/2009/10/Superhero.gif"><img class="alignright size-full wp-image-181" title="Superhero" src="http://316carnage.com/wp-content/uploads/2009/10/Superhero.gif" alt="" width="250" height="283" /></a>Add one part Authority to one part Big Brother house, and shake.  Scale Threats for a bunch of superhuman celebrities.</p>
<p>They have powers which do big exciting things- things which earn them <em>ratings</em>.</p>
<p>Ratings translates directly into more attention (tasty tasty attention), fame, money, and access to more Formula X-99 for added and improved superpowers. <strong></strong></p>
<p><strong><span id="more-9"></span>Missions</strong><br />
&#8220;Justice Defenders&#8230; we have a situation!&#8221;</p>
<p>&#8220;Don&#8217;t worry Mr. President, we&#8217;ll be there!&#8221;</p>
<p>&#8220;The media has already been notified.&#8221;</p>
<p>&#8220;Excellent- it&#8217;s a pleasure to work with a man who knows the business.&#8221;</p>
<p>Just like 3:16, except you&#8217;d pull off lists for getting basic super-threats and such, and then encounters and junk are handled exactly the same way but with different fiction. Rather than plan their tactics to maximize their entirely selfish kill counts, the supers will be mugging for the cameras and deploying their powers to make themselves look the coolest.</p>
<p><strong>Team Roles</strong></p>
<p><strong>Captain X </strong>- Leader of the group starts with the highest NFA and has a name like &#8220;Captain Argentina&#8221; and a patriotic costume.</p>
<p>Kewl Powerz<br />
Shiny Shield of Conspicuous Patriotism (close 1d6, Near 1d6, Far 0)<br />
Acrobatic Kung Fu (close 2d6, Near 0, Far 0)</p>
<p><strong>Brick </strong>- Group&#8217;s heavy.  Guy with the largest FA.</p>
<p>Kewl Powerz<br />
Rock-Hard Skin (gain +1 Armor)<br />
Big Whammy (Close 2d10, Near 1d6, Far 0)</p>
<p>etc.</p>
<p><strong>Regular Super Shit</strong><br />
Blow<br />
Hookers<br />
Com-Link<br />
Autograph Pen<br />
etc.</p>
<p><strong>One Use Per Mission</strong><br />
Armor<br />
The Megacarrier<br />
Massive Property Damage<br />
Fine, Cross, and Gamble Attorneys at Law<br />
Cape and Cowl Image Consultants<br />
etc.</p>
<p><strong>Flashbacks</strong><br />
Entirely unchanged.</p>
<p>-B</p>
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