In the standard 3:16 rules the PC with the highest Kills levels up automatically and the rest rolls to see which other PC levels also. Only 2 PCs can level between Missions. In AD316 Gregor introduces Tokens (Accomplishments) as an additional way to level. In the Development phase the PC with the hi[...]
Posts Tagged ‘rules’
Hacking 3:16 into an universal fantasy game
Can 3:16 be turned into a fun universal system? There is already a SF variant, so I will focus on a Fantasy variant. Here are my thoughts so far: [...]
Tactical Heavy Mandelbrite Armour by Darren Malin
Suits are heavy bipedal weapon platforms w0rn over a trooper s regular mandelbright armour. Small enough to go just about anywhere a trooper can go. Each come with three weapon system pre-fitted. Piloted via joysticks and monitors the trooper uses NFA to move and shoot all the suits systems. A suit [...]
New Alien Abilities
Since I have a shiny new d24, I changed the tables slightly. Here’s the changes to the Alien Ability table, with a couple of tweaked abilities. [...]
Flashbacks Expanded
When a flashback is used, it is gone – it can never be used again. It would be nice to be able to call on an already defined flashback for a benefit, but without upsetting the game’s balance too much. [...]
Levelling
In the official rules, characters level up at a breakneck pace in small groups, but slower in large groups. Since my group won’t always have the same number of players, this may give regularly attending players too much of an advantage (they already get an advantage from their presence). So I[...]
Adjusting for one-shots by Gregor Hutton
Give Troopers a Strength each and no Weaknesses. Give the Corporal and the Sergeant a Weakness each and no Strengths. Give everyone a single Development Roll before starting play. This can be used for the usual stuff (weapon upgrade or gaining a new weapon only, since they can’t gain rank[...]
2 Optional Rules: Making NFA challenges cost Threat and Failures act first
Making NFA challenges cost Threat So, our 3:16 game had this problem. Which is that the GM loved to call for NFA rolls. Sometimes, he puts consequences on NFA rolls that impacted the combat game, such as taking away a soldier’s gun. This got to be a serious problem when it resulted in our squa[...]
Forgive Me, Gregor, for I have Sinned by Skinner's Pigeon
Okay, so I love 3:16. I think it’s the bee’s knees, elbows, and spleen. But my players just aren’t getting into it with the same gusto. Fortunately, one of my players is also my wife, so I have plenty of opportunity to grill her for feedback. We have determined, after much analysis[...]