I have a question about the Confrontation Spotlight. In the description you wrote that it is an opposed test. Does this mean that the player rolls either FA or NFA and the GM his AA and the highest succes wins?[...]
Posts Tagged ‘rules’
Specialists? Or Giving Troopers some flavor
So I just got 3:16 and have run a few sessions of it, a 3 PC, as 5 PC and a 7 PC session. I absolutely love the game and think it will probably be the only game I ever GM ever again(I normally don’t enjoy GMing) Since I seem to be doing larger sessions [...][...]
3:16 War Amongst the Stars Handbook
3:16 – Carnage Amongst the Star Wars is a fan adaptation of 3:16 – Carnage Amongst the Stars and the supplement So Few by Gregor Hutton. All rights, trademarks etc are the property of their respective owners. This document assumes you have a copy of 3:16 – Carnage Amongst the Stars[...]
New Levelling system
In the standard 3:16 rules the PC with the highest Kills levels up automatically and the rest rolls to see which other PC levels also. Only 2 PCs can level between Missions. In AD316 Gregor introduces Tokens (Accomplishments) as an additional way to level. In the Development phase the PC with the hi[...]
Carnage in Hyboria
Can 3:16 be turned into a fun fantasy game? There is already a SF variant, so I will focus on a variant for the Swords & Sorcery genre. Here are my thoughts so far:[...]
Tactical Heavy Mandelbrite Armour by Darren Malin
Suits are heavy bipedal weapon platforms w0rn over a trooper s regular mandelbright armour. Small enough to go just about anywhere a trooper can go. Each come with three weapon system pre-fitted. Piloted via joysticks and monitors the trooper uses NFA to move and shoot all the suits systems. A suit [...]
New Alien Abilities
Since I have a shiny new d24, I changed the tables slightly. Here’s the changes to the Alien Ability table, with a couple of tweaked abilities.[...]
Flashbacks Expanded
When a flashback is used, it is gone – it can never be used again. It would be nice to be able to call on an already defined flashback for a benefit, but without upsetting the game’s balance too much.[...]
Levelling
In the official rules, characters level up at a breakneck pace in small groups, but slower in large groups. Since my group won’t always have the same number of players, this may give regularly attending players too much of an advantage (they already get an advantage from their presence). So I [...]