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	<title>Carnage Amongst the Web &#187; Levelling</title>
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	<link>http://316carnage.com</link>
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		<title>New Levelling system</title>
		<link>http://316carnage.com/2010/03/05/new-levelling-system/</link>
		<comments>http://316carnage.com/2010/03/05/new-levelling-system/#comments</comments>
		<pubDate>Fri, 05 Mar 2010 11:22:13 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[New Rules]]></category>
		<category><![CDATA[Levelling]]></category>
		<category><![CDATA[rules]]></category>

		<guid isPermaLink="false">http://316carnage.com/?p=266</guid>
		<description><![CDATA[In the standard 3:16 rules the PC with the highest Kills levels up automatically and the rest rolls to see which other PC levels also. Only 2 PCs can level between Missions. In AD316 Gregor introduces Tokens (Accomplishments) as an additional way to level. In the Development phase the PC with the highest Kills and [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://316carnage.com/wp-content/uploads/2009/10/sik004.gif"><img class="alignright size-medium wp-image-94" title="sik004" src="http://316carnage.com/wp-content/uploads/2009/10/sik004-225x300.gif" alt="" width="225" height="300" /></a>In the standard 3:16 rules the PC with the highest Kills levels up automatically and the rest rolls to see which other PC levels also. Only 2 PCs can level between Missions.</p>
<p>In AD316 Gregor introduces Tokens (Accomplishments) as an additional way to level. In the Development phase the PC with the highest Kills and the one with the most Tokens roll to see which one levels. After that all the other PCs that didn&#8217;t level roll to see which one also gains a level. There is still the limit of 2 PCs levelling between Missions.</p>
<p><span id="more-266"></span>I want to introduce a more &#8220;organic&#8221; way of levelling. I was thinking of using Tokens as a kind of experience points. A PC levels after gaining a number of Tokens.</p>
<p>You can influence how many PCs level after a Mission by the number of Tokens necessary to level. If the GM rules that you need 10 Tokens to level than at the most 2 PCs can level in a 4-player game (24 Tokens). Which limits the number of Strengths available.</p>
<p>Killing things is still the easiest way to gain Tokens. But maybe the PC with the highest Kills at the and of a Mission gains an additional 2 Tokens, to &#8220;tempt&#8221; players to go for Big Fuckin Guns(tm) with limited killing ranges.</p>
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		<title>Levelling</title>
		<link>http://316carnage.com/2009/11/23/levelling/</link>
		<comments>http://316carnage.com/2009/11/23/levelling/#comments</comments>
		<pubDate>Mon, 23 Nov 2009 08:39:32 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[New Rules]]></category>
		<category><![CDATA[Levelling]]></category>
		<category><![CDATA[rules]]></category>

		<guid isPermaLink="false">http://74.53.20.230/316/?p=111</guid>
		<description><![CDATA[In the official rules, characters level up at a breakneck pace in small groups, but slower in large groups. Since my group won&#8217;t always have the same number of players, this may give regularly attending players too much of an advantage (they already get an advantage from their presence). So I came up with the [...]]]></description>
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<p><img class="alignright size-medium wp-image-103" title="tpk" src="/wp-content/uploads/2009/10/tpk-207x300.gif" alt="tpk" width="207" height="300" />In the official rules, characters level up at a breakneck pace in small groups, but slower in large groups. Since my group won&#8217;t always have the same number of players, this may give regularly attending players too much of an advantage (they already get an advantage from their presence). So I came up with the following rule.</p>
<h3 id="toc0"><span><span id="more-111"></span>Highest Kills</span></h3>
<p>The character with the Highest Kills levels up most easily. At the end of each mission, roll d10 against Level Up number; on success, he adds a level.</p>
<h3 id="toc1"><span>Lowest Kills</span></h3>
<p>The character with the Lowest Kills can not level up.</p>
<h3 id="toc2"><span>Everyone Else</span></h3>
<p>Each rolls a d10, trying to get equal or under the following:</p>
<ul>
<li>2nd Highest Kills: 5-</li>
<li>3rd Highest Kills: 4-</li>
<li>4th highest Kills: 3-</li>
<li>and so on.</li>
</ul>
<p>To this is added a bonus:</p>
<ul>
<li>Add the number of marines whose level is higher than yours.</li>
</ul>
<p><em>Example: Trooper Haldeman gets the 3rd highest kills, so has a base Levelling roll of 4-. However, he is the lowest level in a group of 4 marines, so he gets +3 to his target: he levels on 7-.</em></p>
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<p><em>Source: http://316.wikidot.com/</em></p>
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