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	<title>Carnage Amongst the Web &#187; gears of war</title>
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		<title>Gears of War Conversion by Gavinwulf</title>
		<link>http://316carnage.com/2009/10/21/gears-of-war-conversion-by-gavinwulf/</link>
		<comments>http://316carnage.com/2009/10/21/gears-of-war-conversion-by-gavinwulf/#comments</comments>
		<pubDate>Wed, 21 Oct 2009 10:05:43 +0000</pubDate>
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				<category><![CDATA[Equipment]]></category>
		<category><![CDATA[Variant]]></category>
		<category><![CDATA[gears of war]]></category>

		<guid isPermaLink="false">http://74.53.20.230/316/?p=40</guid>
		<description><![CDATA[Greetings, I have been on somewhat of a Gears of War kick lately and have also just discovered the joy of 3:16 Carnage Amongst the Stars (of which I posted a play report recently). So I&#8217;ve made some notes to translate weapons and stuff from Gears of War into the 3:16 system. (my apologies if [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-75" title="gears-of-war-logo" src="http://316carnage.com/wp-content/uploads/2009/10/gears-of-war-logo.png" alt="gears-of-war-logo" width="256" height="256" />Greetings, I have been on somewhat of a Gears of War kick lately and have also just discovered the joy of 3:16 Carnage Amongst the Stars (of which I posted a play report recently). So I&#8217;ve made some notes to translate weapons and stuff from Gears of War into the 3:16 system. (my apologies if this has been done before, searching for a similar thread yeilded no results).</p>
<p><span id="more-40"></span>First off weapons:</p>
<p><strong>Lancer Assault Rifle</strong><br />
(w/Chainsaw Bayonet)<br />
d6     d10     0<br />
2d6   2d10   1</p>
<p><strong>Hammerburst Assault Rifle</strong><br />
1       d10    1<br />
1d10  2d10  1d10</p>
<p><strong>Snub Pistol (same as sidearm in 3:16)</strong></p>
<p><strong>Boltok Pistol</strong><br />
1        d6      1<br />
d6      2d6    d6</p>
<p><strong>Longshot Sniper Rifle</strong><br />
1         d6     d10<br />
d6       2d6   2d6</p>
<p><strong>Mulcher/Troika (same as Heavy MG)</strong><br />
<strong>Scorcher (same as Flame Gun)<br />
Gnasher Shotgun (same again)<br />
Mortar (same as Rocketpod)</strong></p>
<p><strong>Boomgun</strong><br />
1d6*    d10    0<br />
2d6*    2d10  d6<br />
*(same effect that grenades have to allies at close range)</p>
<p><strong>Torque Bow</strong><br />
1         d6      d6<br />
d10     2d6    2d6<br />
(melee damage configured into close range)</p>
<p><strong>Hammer of Dawn</strong><br />
0         d6      1<br />
d6       d10    d6<br />
(Always does damage; equivalent of &#8216;Ignore Armor&#8217; Special Ability)</p>
<p><strong>Ink or regular Grenades</strong> (same as in 3:16)<br />
<strong>Smoke Grenades</strong>- One way to describe cancelling your own success</p>
<p><strong>Boomshield</strong>- May sacrifice success on an FA roll to block kills if FA roll is equal to or less than the AA roll. (Only compatible with Pistols)</p>
<p><em>Other Notes:</em></p>
<p>The Sargeant gets &#8216;Jack&#8217;. This limited AI Bot will assist in &#8216;ripping&#8217; doors and many other extraneous tasks, hence the reference to &#8220;Jack-of-all-trades&#8221;. Although mostly used as just a setting device, The sargeant may command Jack to repair any one squad member&#8217;s armor between encounters. Optionally, Jack may also grant a +1 to certain NFA rolls (GM&#8217;s Discretion).</p>
<p>Note that although PCs may start out carrying just one rifle and one sidearm, if you are playing this like the video game they may end up carrying 2 rifles, one sidearm, grenades and possibly lugging a Heavy Weapon. GMs may want to penalize NFA rolls when hauling 5 weapons like this. Or perhaps keep them stuck at one range during the encounter based on the Dominance Test.</p>
<p>Because of the extra weapons and having Jack with the squad, Total Threat tokens per PC each mission should be increased.</p>
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