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	<title>Carnage Amongst the Web &#187; dreadnought</title>
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	<link>http://316carnage.com</link>
	<description>The Unofficial 3:16 Fansite</description>
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		<title>Tactical Heavy Mandelbrite Armour by Darren Malin</title>
		<link>http://316carnage.com/2009/12/24/tactical-heavy-mandialbrite-armour/</link>
		<comments>http://316carnage.com/2009/12/24/tactical-heavy-mandialbrite-armour/#comments</comments>
		<pubDate>Thu, 24 Dec 2009 21:28:52 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Equipment]]></category>
		<category><![CDATA[dreadnought]]></category>
		<category><![CDATA[rules]]></category>
		<category><![CDATA[weapons]]></category>

		<guid isPermaLink="false">http://74.53.20.230/316/?p=131</guid>
		<description><![CDATA[Suits are heavy bipedal weapon platforms w0rn over a trooper s regular mandelbright armour. Small enough to go just about anywhere a trooper can go. Each come with three weapon system pre-fitted. Piloted via joysticks and monitors the trooper uses NFA to move and shoot all the suits systems. A suit gives a trooper the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://316carnage.com/wp-content/uploads/2009/12/Terminator-art.jpg"><img class="alignright size-full wp-image-136" title="Terminator-art" src="http://316carnage.com/wp-content/uploads/2009/12/Terminator-art.jpg" alt="" width="270" height="350" /></a>Suits are heavy bipedal weapon platforms w0rn over a trooper s regular mandelbright armour. Small enough to go just about anywhere a trooper can go. Each come with three weapon system pre-fitted. Piloted via joysticks and monitors the trooper uses NFA to move and shoot all the suits systems. A suit gives a trooper the capacity to take two extra hits before the trooper he or she takes damage themselves one extra layer of the suits armour and the suits systems however once a suit systems are damaged it is effectively destroyed and the pilot will have to bailout.</p>
<p><span id="more-131"></span>It should be noted that to keep the size of a suite as small as possible the pilot only have a side arm should he/she be forced to baleout.</p>
<p>They are two types of Suit one configured for long range engagements the other so short range. A suits weapons can be upgraded but once a suit is destroyed all upgrades are lost.</p>
<p>Note a Suit pilot does not need to make a NFA roll to switch weapon. he/she just needs to declare which weapon system they wish to use this turn.</p>
<p><strong>Long range Suit<br />
</strong> <em>Rocket Pod<br />
Heavy machine gun<br />
Power claws </em></p>
<p><strong>Short range Suit</strong><br />
<em>Grenade launcher* +can fire Grenades to Far range<br />
Heavy machine gun<br />
Flame gun </em></p>
<p>A suit is a vehicle. We have allowed a group to start with one but A Lieutenant could also be able to recuperation one instead.</p>
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		<title>[40K] New equipment: Dreadnought</title>
		<link>http://316carnage.com/2009/10/21/40k-new-equipment-dreadnought/</link>
		<comments>http://316carnage.com/2009/10/21/40k-new-equipment-dreadnought/#comments</comments>
		<pubDate>Wed, 21 Oct 2009 09:58:01 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Equipment]]></category>
		<category><![CDATA[40K]]></category>
		<category><![CDATA[dreadnought]]></category>

		<guid isPermaLink="false">http://74.53.20.230/316/?p=31</guid>
		<description><![CDATA[A Trooper who has passed level 17 and who has some Weaknesses left can be &#8220;immortalised&#8221; by being encased in a Dreadnought after he has died. The Trooper gains FA 10/ NFA 0 He must be equipped with a PowerClaw and an Energy Cannon. He can&#8217;t use any other weapons. He gains 2 ticks in [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://316carnage.com/wp-content/uploads/2009/12/Warhammer_40k_Dreadnought_by_old_stone_road.jpg"><img class="alignright size-medium wp-image-138" title="Warhammer_40k_Dreadnought_by_old_stone_road" src="http://316carnage.com/wp-content/uploads/2009/12/Warhammer_40k_Dreadnought_by_old_stone_road-248x300.jpg" alt="" width="248" height="300" /></a>A Trooper who has passed level 17 and who has some Weaknesses left can be &#8220;immortalised&#8221; by being encased in a Dreadnought after he has died.</p>
<p>The Trooper gains FA 10/ NFA 0<br />
He must be equipped with a PowerClaw and an Energy Cannon. He can&#8217;t use any other weapons.</p>
<p>He gains 2 ticks in Armour. He loses any leftover Flashbacks. If the Dreadnought dies all the other Troopers suffer one Emotional Damage.</p>
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