Shelby Dabb has reviewed 3:16 Carnage Amongst the Stars on RPG.Net. The conclusion of the review is: 3:16 is a slick looking game, with some clever and light mechanics, that never really manages to live up to its full potential. Reading it makes me want to run a game of it, but then I hit [...][...]
Archive for the ‘Reviews’ Category
Tribes Playtest Notes from Dragonmeet 2009
Gregor Hutton was giving a demo game of one his 3:16 variants: Carnage amongst the Tribes. There are two versions of the game planned, AD316 based on Roman Legionaries and slightly more historically accurate and the Tribes game that is medium fantasy in a Conan the Barbarian style. The game is a ref[...]
Let's Read – Pt. 4 by Lazarus
b. Planets (cont’d) The chapter concludes with descriptions of the lists of planet types, creature types, and creature abilities. I’m a little disappointed that some of the abilities seem to do the same thing (Armour lets you ignore kills once per encounter, and Ignore Wounds costs a Thr[...]
Let's Read – Pt. 3 by Lazarus
5. Flashbacks The heart of the system. Only gets 4 pages. It only /needs/ 4 pages. Essentially, a Strength is an auto-win, except you can’t Strength a Strength, and a Weakness trumps a Strength. A Weakness is an auto-loss. The book harps on this. You use a Weakness, you LOSE. Not even draw. LO[...]
Let's Read – Pt.2 by Lazarus
3. Character Creation This game holds itself to be a game of discovery about the characters, so we define (and thus know) only a little bit about them before the game starts. We know their Name, their Reputation (a phrase describing the character). We know their two abilities, Fighting and Non-Fight[...]
Let's Read – Pt.1 by Lazarus
Picked up 3:16 today, since it looks like a very cool science fiction indie game, and I love it when my FLGSes have indie games. So, I’ll go through it with all y’all and share my thoughts as I read. I’ve done this before for Savage Worlds: Explorer’s Edition and found that f[...]