b. Planets (cont’d) The chapter concludes with descriptions of the lists of planet types, creature types, and creature abilities. I’m a little disappointed that some of the abilities seem to do the same thing (Armour lets you ignore kills once per encounter, and Ignore Wounds costs a Th[...]
Archive for the ‘Reviews’ Category
Let's Read – Pt. 3 by Lazarus
5. Flashbacks The heart of the system. Only gets 4 pages. It only /needs/ 4 pages. Essentially, a Strength is an auto-win, except you can’t Strength a Strength, and a Weakness trumps a Strength. A Weakness is an auto-loss. The book harps on this. You use a Weakness, you LOSE. Not even draw. L[...]
Let's Read – Pt.2 by Lazarus
3. Character Creation This game holds itself to be a game of discovery about the characters, so we define (and thus know) only a little bit about them before the game starts. We know their Name, their Reputation (a phrase describing the character). We know their two abilities, Fighting and Non-Fight[...]
Let's Read – Pt.1 by Lazarus
Picked up 3:16 today, since it looks like a very cool science fiction indie game, and I love it when my FLGSes have indie games. So, I’ll go through it with all y’all and share my thoughts as I read. I’ve done this before for Savage Worlds: Explorer’s Edition and found that [...]