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Archive for the ‘New Rules’ Category

November 23rd, 2009 - 3:19 am § in New Rules

Adjusting for one-shots by Gregor Hutton

Give Troopers a Strength each and no Weaknesses. Give the Corporal and the Sergeant a Weakness each and no Strengths. Give everyone a single Development Roll before starting play. This can be used for the usual stuff (weapon upgrade or gaining a new weapon only, since they can’t gain rank as t[...]

October 21st, 2009 - 6:05 am § in New Rules

2 Optional Rules: Making NFA challenges cost Threat and Failures act first

Making NFA challenges cost Threat So, our 3:16 game had this problem. Which is that the GM loved to call for NFA rolls. Sometimes, he puts consequences on NFA rolls that impacted the combat game, such as taking away a soldier’s gun. This got to be a serious problem when it resulted in our squa[...]

October 21st, 2009 - 5:07 am § in New Rules

"Boss" monster by Bailywolf

It’s kind of fiddly and I haven’t used it much in play, but I do want to protect the kittens so here you go. I call it the “Gigantic” alien special ability: The alien is very, very big and only dies if you hit it very, very hard. Assign Threat Tokens to the encounter as [...][...]

October 21st, 2009 - 4:51 am § in Equipment, New Rules

Messing with the weapon rules by Alex_P

Okay, I like 3:16 a lot. Anything I like a lot I’ll eventually end up tinkering with. Here are some ideas. The goal here is to change the feel up a bit, not to fix any kind of perceived “brokenness” — approach the rules from that perspective. I like the weapons in the book, b[...]

October 21st, 2009 - 4:45 am § in Equipment, New Rules, Variant

3:16 + Jedi by Robert A. Roger

I have a sickness. I get a game and I never think, “I can’t wait to run this,” but rather, “what else could I do with it.” But I suspect I’m not alone with this madness. I’m sure this has been done before, but I’ve been watching a lot of The Clone Wars[...]

October 21st, 2009 - 4:40 am § in New Rules

Campaign Use of Strengths & Weaknesses by Rodnarok

3:16 really rocks. Laser-focused and efficient. However… it kind of bugged me that once you had defined a character’s Strengths and Weaknesses via Flashbacks they didn’t, in the RAW, have any further mechanical effect on the game. It’s true that they could be used to inform and flavor ro[...]

October 21st, 2009 - 4:37 am § in New Rules

Forgive Me, Gregor, for I have Sinned by Skinner's Pigeon

Okay, so I love 3:16. I think it’s the bee’s knees, elbows, and spleen. But my players just aren’t getting into it with the same gusto. Fortunately, one of my players is also my wife, so I have plenty of opportunity to grill her for feedback. We have determined, after much analysis[...]

October 21st, 2009 - 4:28 am § in Campaign, New Rules

Campaign rules! by MadCow

Here’s some random crazy whacked shit that I thought of while taking my shower today: 1) World Map Sketch out a map of the world you are invading, divided into regions so that it looks like a Risk board. 2) Invade! At the beginning, all regions are controlled by the aliens. Pick one region to [...]