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Archive for the ‘New Rules’ Category

July 26th, 2010 - 6:30 am § in FAQ, New Rules

Question about Confrontation Spotlight

I have a question about the Confrontation Spotlight. In the description you wrote that it is an opposed test. Does this mean that the player rolls either FA or NFA and the GM his AA and the highest succes wins?[...]

April 16th, 2010 - 1:42 pm § in New Rules

Fear and Moral by Fatespinner

I read Shotgun Diaries and like the fear mechanism in it. Now 3:16 is no horror game, but I think that it would be nice to include a fear factor or moral. My idea to implement it is the following. There are NFA fear checks (at the start of a combat or when they take [...][...]

April 9th, 2010 - 9:53 am § in New Rules

Specialists? Or Giving Troopers some flavor

So I just got 3:16 and have run a few sessions of it, a 3 PC, as 5 PC and a 7 PC session. I absolutely love the game and think it will probably be the only game I ever GM ever again(I normally don’t enjoy GMing) Since I seem to be doing larger sessions [...][...]

March 18th, 2010 - 1:47 am § in New Rules, Variant

3:16 War Amongst the Stars Handbook

3:16 – Carnage Amongst the Star Wars is a fan adaptation of 3:16 – Carnage Amongst the Stars and the supplement So Few by Gregor Hutton. All rights, trademarks etc are the property of their respective owners. This document assumes you have a copy of 3:16 – Carnage Amongst the Stars[...]

March 5th, 2010 - 4:22 am § in New Rules

New Levelling system

In the standard 3:16 rules the PC with the highest Kills levels up automatically and the rest rolls to see which other PC levels also. Only 2 PCs can level between Missions. In AD316 Gregor introduces Tokens (Accomplishments) as an additional way to level. In the Development phase the PC with the hi[...]

January 27th, 2010 - 9:32 am § in New Rules, Variant

Carnage in Hyboria

Can 3:16 be turned into a fun fantasy game? There is already a SF variant, so I will focus on a variant for the Swords & Sorcery genre. Here are my thoughts so far:[...]

January 18th, 2010 - 2:05 am § in New Rules, Psionics/Magic, Variant

[Warhammer] The Book of Sigmar

Sigmar is a Warrior God, and his clergy are Warrior priests. Sigmar, in his divine all-seeing wisdom, knows that there are many unseen and supernatural evils and horrors which beset mankind, and so channels His own divine power through his chosen priests. The soldiers of the Empire, trusting in thei[...]

January 3rd, 2010 - 3:22 am § in New Rules, Variant

Adding Extra Stat(s) by Skinner’s Pigeon

Alternate title: Forgive Me, Gregor, for I have Sinned. Okay, so I love 3:16. I think it’s the bee’s knees, elbows, and spleen. But my players just aren’t getting into it with the same gusto. Fortunately, one of my players is also my wife, so I have plenty of opportunity to grill h[...]

November 23rd, 2009 - 3:53 am § in New Rules

Flashbacks Expanded

When a flashback is used, it is gone – it can never be used again. It would be nice to be able to call on an already defined flashback for a benefit, but without upsetting the game’s balance too much.[...]

November 23rd, 2009 - 3:39 am § in New Rules

Levelling

In the official rules, characters level up at a breakneck pace in small groups, but slower in large groups. Since my group won’t always have the same number of players, this may give regularly attending players too much of an advantage (they already get an advantage from their presence). So I [...]