In the standard 3:16 rules the PC with the highest Kills levels up automatically and the rest rolls to see which other PC levels also. Only 2 PCs can level between Missions. In AD316 Gregor introduces Tokens (Accomplishments) as an additional way to level. In the Development phase the PC with the hi[...]
Archive for the ‘New Rules’ Category
Hacking 3:16 into an universal fantasy game
Can 3:16 be turned into a fun universal system? There is already a SF variant, so I will focus on a Fantasy variant. Here are my thoughts so far: [...]
[Warhammer] The Book of Sigmar
Sigmar is a Warrior God, and his clergy are Warrior priests. Sigmar, in his divine all-seeing wisdom, knows that there are many unseen and supernatural evils and horrors which beset mankind, and so channels His own divine power through his chosen priests. The soldiers of the Empire, trusting in thei[...]
Adding Extra Stat(s) by Skinner’s Pigeon
Alternate title: Forgive Me, Gregor, for I have Sinned. Okay, so I love 3:16. I think it’s the bee’s knees, elbows, and spleen. But my players just aren’t getting into it with the same gusto. Fortunately, one of my players is also my wife, so I have plenty of opportunity to grill h[...]
Flashbacks Expanded
When a flashback is used, it is gone – it can never be used again. It would be nice to be able to call on an already defined flashback for a benefit, but without upsetting the game’s balance too much. [...]
Levelling
In the official rules, characters level up at a breakneck pace in small groups, but slower in large groups. Since my group won’t always have the same number of players, this may give regularly attending players too much of an advantage (they already get an advantage from their presence). So I[...]
Adjusting for one-shots by Gregor Hutton
Give Troopers a Strength each and no Weaknesses. Give the Corporal and the Sergeant a Weakness each and no Strengths. Give everyone a single Development Roll before starting play. This can be used for the usual stuff (weapon upgrade or gaining a new weapon only, since they can’t gain rank[...]
2 Optional Rules: Making NFA challenges cost Threat and Failures act first
Making NFA challenges cost Threat So, our 3:16 game had this problem. Which is that the GM loved to call for NFA rolls. Sometimes, he puts consequences on NFA rolls that impacted the combat game, such as taking away a soldier’s gun. This got to be a serious problem when it resulted in our squa[...]
"Boss" monster by Bailywolf
It’s kind of fiddly and I haven’t used it much in play, but I do want to protect the kittens so here you go. I call it the “Gigantic” alien special ability: The alien is very, very big and only dies if you hit it very, very hard. Assign Threat Tokens to the encounter as [...][...]
Messing with the weapon rules by Alex_P
Okay, I like 3:16 a lot. Anything I like a lot I’ll eventually end up tinkering with. Here are some ideas. The goal here is to change the feel up a bit, not to fix any kind of perceived “brokenness” — approach the rules from that perspective. I like the weapons in the book, b[...]