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Archive for the ‘Equipment’ Category

January 8th, 2010 - 7:23 am § in Equipment

Initial Equipment and Kill Counter Explanation by chadwing

INITIAL EQUIPMENT ISSUE (to be read in bored supply clerk voice) Sarge you receive One M-23 Extended Range Radio. You each receive the following; One suit of MandelBrite combat armor. One cartridge of combat drugs. Here is a copy of the health warning. Sign this release from liability form. [...]

December 24th, 2009 - 4:28 pm § in Equipment

Tactical Heavy Mandelbrite Armour by Darren Malin

Suits are heavy bipedal weapon platforms w0rn over a trooper s regular mandelbright armour. Small enough to go just about anywhere a trooper can go. Each come with three weapon system pre-fitted. Piloted via joysticks and monitors the trooper uses NFA to move and shoot all the suits systems. A suit [...]

October 21st, 2009 - 5:28 am § in Equipment, Variant

Carnage on the Reik

In this thread I post all the stuff I’ve done to hack 3:16 so that it is suitable for the Warhammer Fantasy setting. I hope some people will be interested in working with me on this hack. I have lowered the kills the various weapons do to keep in line with the grim and gritty nature [...][...]

October 21st, 2009 - 5:05 am § in Equipment, Variant

Gears of War Conversion by Gavinwulf

Greetings, I have been on somewhat of a Gears of War kick lately and have also just discovered the joy of 3:16 Carnage Amongst the Stars (of which I posted a play report recently). So I’ve made some notes to translate weapons and stuff from Gears of War into the 3:16 system. (my apologies if [[...]

October 21st, 2009 - 4:58 am § in Equipment

[40K] New equipment: Dreadnought

A Trooper who has passed level 17 and who has some Weaknesses left can be “immortalised” by being encased in a Dreadnought after he has died. The Trooper gains FA 10/ NFA 0 He must be equipped with a PowerClaw and an Energy Cannon. He can’t use any other weapons. He gains 2 ticks i[...]

October 21st, 2009 - 4:51 am § in Equipment, New Rules

Messing with the weapon rules by Alex_P

Okay, I like 3:16 a lot. Anything I like a lot I’ll eventually end up tinkering with. Here are some ideas. The goal here is to change the feel up a bit, not to fix any kind of perceived “brokenness” — approach the rules from that perspective. I like the weapons in the book, b[...]

October 21st, 2009 - 4:45 am § in Equipment, New Rules, Variant

3:16 + Jedi by Robert A. Roger

I have a sickness. I get a game and I never think, “I can’t wait to run this,” but rather, “what else could I do with it.” But I suspect I’m not alone with this madness. I’m sure this has been done before, but I’ve been watching a lot of The Clone Wars[...]