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New Levelling system

In the standard 3:16 rules the PC with the highest Kills levels up automatically and the rest rolls to see which other PC levels also. Only 2 PCs can level between Missions.

In AD316 Gregor introduces Tokens (Accomplishments) as an additional way to level. In the Development phase the PC with the highest Kills and the one with the most Tokens roll to see which one levels. After that all the other PCs that didn’t level roll to see which one also gains a level. There is still the limit of 2 PCs levelling between Missions.

I want to introduce a more “organic” way of levelling. I was thinking of using Tokens as a kind of experience points. A PC levels after gaining a number of Tokens.

You can influence how many PCs level after a Mission by the number of Tokens necessary to level. If the GM rules that you need 10 Tokens to level than at the most 2 PCs can level in a 4-player game (24 Tokens). Which limits the number of Strengths available.

Killing things is still the easiest way to gain Tokens. But maybe the PC with the highest Kills at the and of a Mission gains an additional 2 Tokens, to “tempt” players to go for Big Fuckin Guns(tm) with limited killing ranges.


4 Comments Add Yours ↓

  1. Angelo #
    1

    I have been playing with the same thing. I play my games with one player so this helps pace things. Without it, the player levels every mission.

  2. admin #
    2

    What number of Tokens do you use to level up? I’m thinking of around 9 or 10.

  3. Angelo #
    3

    I use 5 for the first 3, then 10.

  4. admin #
    4

    Sounds good. I’m going to use that also.



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