Requisitioning Duty
Go dirtside and bring back meaty carcasses, root vegetables and liquids for the kitchens. Of course, all items have to be painstakingly recorded in triplicate and have tests administered to them before shipping them back to orbit.
HoloVid Work
A Trooper film unit is despatched to a planetary surface with the Troopers. They are to be featured enjoying themselves in a variety of uplifting scenarios at the very edge of space (beach, bar, sightseeing, rock climbing, swimming). The film is to be sent home to the citizens of Terra and the film crew are on a tights schedule and low budget. The film crew also have orders to capture “action” sequences of bug-killing — apparently this planet has a suitable alien on it for the purpose.
Hull Cleaning
Get the squad on the outside of the ships scraping off the viral space algae that’s afixed itself to the fleet. Watch you don’t get spaced.
Parade Stop
Cleanse the planet and prepare it for a mass parade in honour of the Brigadier being awarded the Cosmic Heart medal by the Terran Council.
Supply Detail
Your task is to protect the supply area. Keep the food and ammo shipping to the front-line units and log in all the coffins and crates coming back. You are NOT to engage the enemy or leave post. You are not to interfere with any of the coffins or crates coming back from the front line. Do you understand?
Sunrise Down
A Starkiller missile has malfunctioned… and it is now embedded in the soft dusty sand of a planet. The brass deem it inappropriate to fire a second missile and so they order a Company of Troops to the surface to recover the missile (dis-armed) and then pilot it back to the ship. The hostiles on the planet who were targeted for System Annihilation will now have to be dealt with by personal force. Why the missile malfunctioned may be related to the Tech Level of the aliens…
Under Seige
An elite Company of Troopers are sent back through a wormhole to a waterworld planet. Affixed to the very bottom of its oceans is Seabase Nemo, where technologies to help the war effort are perfected. A hostile attack from space has the base under seige and it is in imminent danger of being wiped out. The base must be liberated and its technologies secured for the good of Terra.
Catch Up
The squad have fallen behind the main fleet owing to a side mission or technical problems with their spacecraft. They must now find and catch up to the fleet destroying any aliens that get in their way. Surely none have slipped past the main fleet’s path of destruction?
Training Day
You are tasked with taking on other troops in simulated battlefield conditions as part of Training Day to prepare for the assault of the hell-hole that is Planet Monet. You have received your innoculations to prepare for that planet and all that is left is this final combat simulation. All your weapons are neutralized but your Kill Counters will register kills as if you had made them. There is a big bonus to the team with the highest score. The HUDs will also realistically show the effects of your shots using advanced Holo Graphics. If you are “killed” you will be taken from the exercise and de-briefed by Re-Training Officers. The exercise starts with you assaulting the SS Sevastapol, and your mission is to take the bridge and scuttle the ship.
Needless to say, at the end of the mission it will become apparent that this was not training and these were real kills. You also now have cancerous blood, of course.
I can’t wait to use “Supply Detail” and “Training Day”.
I’ve been running little demos here and there to gather interest at my main FLGS and I am totally going to run a regular session: 2 Planets, kill em all to get the Players into it and then the next mission will be “Supply Detail” and something like “R&R vs 3:7″ and then a variant of “Training Day”. I love it!