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Archive for October, 2009

October 21st, 2009 - 5:05 am § in Equipment, Variant

Gears of War Conversion by Gavinwulf

Greetings, I have been on somewhat of a Gears of War kick lately and have also just discovered the joy of 3:16 Carnage Amongst the Stars (of which I posted a play report recently). So I’ve made some notes to translate weapons and stuff from Gears of War into the 3:16 system. (my apologies if [[...]

October 21st, 2009 - 5:02 am § in Variant

16:3 Justice amongst the Heavens by Whiteknife

In the serene brilliance of the far future there is only peace… For as long as the majority of the millions of sentients across the galaxy recall, the universe has been under the control of the Terran empire. For as long as the Terran empire has had control there has not been a single large [...][...]

October 21st, 2009 - 5:00 am § in Variant

13C: Hack and Crash by Mock

The Classic “Elite Virtual Reality Hackers” idea from, say Shadowrun or Cyberpunk: -Hacking Ability and Non-Hacking Ability take the place of FA/NFA -The System takes the place of the Planet -Threat Tokens become Countermeasure Tokens -Kills become Exploits or Cracks or something like th[...]

October 21st, 2009 - 4:58 am § in Equipment

[40K] New equipment: Dreadnought

A Trooper who has passed level 17 and who has some Weaknesses left can be “immortalised” by being encased in a Dreadnought after he has died. The Trooper gains FA 10/ NFA 0 He must be equipped with a PowerClaw and an Energy Cannon. He can’t use any other weapons. He gains 2 ticks i[...]

October 21st, 2009 - 4:55 am § in Variant

Warhammer 40K variant by Gregor Hutton

I’d change the pick list of Aliens to being a list of creatures/army types from 40K and I’d have each planet being a host/legion/army of the enemy. The Orks or Eldar aren’t going to be wiped out on one planet. I might even just make the enemies be predominantly from one race for 5 [...]

October 21st, 2009 - 4:54 am § in Psionics/Magic

Psychic Abilities by Bailywolf

Suicide Compulsion (basic/best) Send a psychic compulsion that makes your victims kill themselves as violently and graphically as possible. Close - 1d10 / 2d10 Near - 1d6 / 2d6 Far - 0 / 1d6 Burning Warp Skull Conjure a hideous screaming skull of flames from the warp, and make it burn your foes aliv[...]

October 21st, 2009 - 4:51 am § in Equipment, New Rules

Messing with the weapon rules by Alex_P

Okay, I like 3:16 a lot. Anything I like a lot I’ll eventually end up tinkering with. Here are some ideas. The goal here is to change the feel up a bit, not to fix any kind of perceived “brokenness” — approach the rules from that perspective. I like the weapons in the book, b[...]

October 21st, 2009 - 4:45 am § in Equipment, New Rules, Variant

3:16 + Jedi by Robert A. Roger

I have a sickness. I get a game and I never think, “I can’t wait to run this,” but rather, “what else could I do with it.” But I suspect I’m not alone with this madness. I’m sure this has been done before, but I’ve been watching a lot of The Clone Wars[...]

October 21st, 2009 - 4:40 am § in New Rules

Campaign Use of Strengths & Weaknesses by Rodnarok

3:16 really rocks. Laser-focused and efficient. However… it kind of bugged me that once you had defined a character’s Strengths and Weaknesses via Flashbacks they didn’t, in the RAW, have any further mechanical effect on the game. It’s true that they could be used to inform and flavor ro[...]

October 21st, 2009 - 4:37 am § in New Rules

Forgive Me, Gregor, for I have Sinned by Skinner's Pigeon

Okay, so I love 3:16. I think it’s the bee’s knees, elbows, and spleen. But my players just aren’t getting into it with the same gusto. Fortunately, one of my players is also my wife, so I have plenty of opportunity to grill her for feedback. We have determined, after much analysis[...]