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Gears of War Conversion by Gavinwulf

gears-of-war-logoGreetings, I have been on somewhat of a Gears of War kick lately and have also just discovered the joy of 3:16 Carnage Amongst the Stars (of which I posted a play report recently). So I’ve made some notes to translate weapons and stuff from Gears of War into the 3:16 system. (my apologies if this has been done before, searching for a similar thread yeilded no results).

First off weapons:

Lancer Assault Rifle
(w/Chainsaw Bayonet)
d6 d10 0
2d6 2d10 1

Hammerburst Assault Rifle
1 d10 1
1d10 2d10 1d10

Snub Pistol (same as sidearm in 3:16)

Boltok Pistol
1 d6 1
d6 2d6 d6

Longshot Sniper Rifle
1 d6 d10
d6 2d6 2d6

Mulcher/Troika (same as Heavy MG)
Scorcher (same as Flame Gun)
Gnasher Shotgun (same again)
Mortar (same as Rocketpod)

Boomgun
1d6* d10 0
2d6* 2d10 d6
*(same effect that grenades have to allies at close range)

Torque Bow
1 d6 d6
d10 2d6 2d6
(melee damage configured into close range)

Hammer of Dawn
0 d6 1
d6 d10 d6
(Always does damage; equivalent of ‘Ignore Armor’ Special Ability)

Ink or regular Grenades (same as in 3:16)
Smoke Grenades- One way to describe cancelling your own success

Boomshield- May sacrifice success on an FA roll to block kills if FA roll is equal to or less than the AA roll. (Only compatible with Pistols)

Other Notes:

The Sargeant gets ‘Jack’. This limited AI Bot will assist in ‘ripping’ doors and many other extraneous tasks, hence the reference to “Jack-of-all-trades”. Although mostly used as just a setting device, The sargeant may command Jack to repair any one squad member’s armor between encounters. Optionally, Jack may also grant a +1 to certain NFA rolls (GM’s Discretion).

Note that although PCs may start out carrying just one rifle and one sidearm, if you are playing this like the video game they may end up carrying 2 rifles, one sidearm, grenades and possibly lugging a Heavy Weapon. GMs may want to penalize NFA rolls when hauling 5 weapons like this. Or perhaps keep them stuck at one range during the encounter based on the Dominance Test.

Because of the extra weapons and having Jack with the squad, Total Threat tokens per PC each mission should be increased.


2 Comments Add Yours ↓

  1. Gavinwulf #
    1

    I’ve since made the following changes…

    Longshot Sniper Rifle:

    0 D6 D6
    D6 2D6 2D6

    Torque Bow (with melee dmg figured in):

    1 1 1
    D10 D10 D6 (Ignores Armor @ Near & Far)

    Hammer of Dawn:

    - D6 1
    - D10 D6 (Always does damage regardless of Special Ability or Armor).

  2. Gavinwulf #
    2

    I have registered and only been able to login once. For some reason the site won’t let me login.



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