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	<title>Comments on: Campaign Use of Strengths &amp; Weaknesses by Rodnarok</title>
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		<title>By: Darren Hill</title>
		<link>http://316carnage.com/2009/10/21/campaign-use-of-strengths-weaknesses-by-rodnarok/comment-page-1/#comment-2</link>
		<dc:creator>Darren Hill</dc:creator>
		<pubDate>Wed, 21 Oct 2009 21:33:37 +0000</pubDate>
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		<description>I like the Weakness rule, but these give too many rerolls for my liking.

My method was: each Flashback can be used a second time, when all your current ones are Used, for a lesser effect.
Strength: use this to automatically succeed an FA roll, with a roll equal to your FA score. Thus, you can remove one threat automatically, or cause the turn to be postponed.
Weakness: use this to fail a turn, but avoid any effects that you would have suffered that turn. Handy when you failed, or fellow players ganged up on you.
Both must be narrated appropriately, and after using them, change the / in the Used box to a X to show this benefit has been used.</description>
		<content:encoded><![CDATA[<p>I like the Weakness rule, but these give too many rerolls for my liking.</p>
<p>My method was: each Flashback can be used a second time, when all your current ones are Used, for a lesser effect.<br />
Strength: use this to automatically succeed an FA roll, with a roll equal to your FA score. Thus, you can remove one threat automatically, or cause the turn to be postponed.<br />
Weakness: use this to fail a turn, but avoid any effects that you would have suffered that turn. Handy when you failed, or fellow players ganged up on you.<br />
Both must be narrated appropriately, and after using them, change the / in the Used box to a X to show this benefit has been used.</p>
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