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3:16 + Jedi by Robert A. Roger

jedi_orderI have a sickness. I get a game and I never think, “I can’t wait to run this,” but rather, “what else could I do with it.” But I suspect I’m not alone with this madness.

I’m sure this has been done before, but I’ve been watching a lot of The Clone Wars recently. But as far as 3:16 is concerned, I think you can do Jedi with jus two simple weapons…

LIGHTSABER
Only available to Jedi (or Sith); development roles for non-Jedi cannot procure a lightsaber. If a non-Jedi uses a lightsaber, use the powerblade stats. Lightsabers can only be used at Near or Far range if the aliens are using a ranged attack that can be deflected and redirected back to them. Far can never be improved higher than the current value of Near.

LIGHTSABER CLOSE/NEAR/FAR
Basic Profile d6/0/0
Best d100/3d10/2d10

THE FORCE
Only available to Jedi (or Sith). There are many powers available to the Jedi, from telekenisis to hypersences to shooting blue lightning out one’s fingers to choking an underling with their mind. Any use of the Force to attack uses this weapon block, regardless of how the player describes the action.

THE FORCE CLOSE/NEAR/FAR
Basic Profile d6/1/0
Best 3d10/3d10/3d10

There are a couple other tricks that I think might be nice to give the Jedi at different levels (like take a NFA action to allow you to go first next turn to represent their defensive schtick), but you really could get by with something as simple as this.


1 Comments Add Yours ↓

  1. admin #
    1

    I think D100 for Lightsaber Close is a bit too much. I’ve never seen in the movies a Jedi kill 78 enemies in one round.



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