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	<title>Comments on: 2 Optional Rules: Making NFA challenges cost Threat and Failures act first</title>
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	<link>http://316carnage.com/2009/10/21/2-optional-rules-making-nfa-challenges-cost-threat-and-failures-act-first/</link>
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		<title>By: Darren Hill</title>
		<link>http://316carnage.com/2009/10/21/2-optional-rules-making-nfa-challenges-cost-threat-and-failures-act-first/comment-page-1/#comment-10</link>
		<dc:creator>Darren Hill</dc:creator>
		<pubDate>Wed, 21 Oct 2009 16:13:37 +0000</pubDate>
		<guid isPermaLink="false">http://74.53.20.230/316/?p=72#comment-10</guid>
		<description>Re: Failures Act First - I like the idea of this. In my groups, the failure narration tends to be bland, an afterthought, but putting it first gives a chance for other people to spin off it with their successes - it sounds worth trying.</description>
		<content:encoded><![CDATA[<p>Re: Failures Act First &#8211; I like the idea of this. In my groups, the failure narration tends to be bland, an afterthought, but putting it first gives a chance for other people to spin off it with their successes &#8211; it sounds worth trying.</p>
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		<title>By: Darren Hill</title>
		<link>http://316carnage.com/2009/10/21/2-optional-rules-making-nfa-challenges-cost-threat-and-failures-act-first/comment-page-1/#comment-9</link>
		<dc:creator>Darren Hill</dc:creator>
		<pubDate>Wed, 21 Oct 2009 15:42:13 +0000</pubDate>
		<guid isPermaLink="false">http://74.53.20.230/316/?p=72#comment-9</guid>
		<description>I think the GM is *supposed* to do things like that with NFA rolls, though I can see it would be easy to hose players. It would be nice to have it tied to the budget in some way, but I think a threat is too high a price to way without more concrete guidelines over for the effect. I call for NFA rolls a lot, but most of them don&#039;t have lasting effects.
I can&#039;t commend to on the spotlight scenes rule, since I haven&#039;t seen it *wail*.</description>
		<content:encoded><![CDATA[<p>I think the GM is *supposed* to do things like that with NFA rolls, though I can see it would be easy to hose players. It would be nice to have it tied to the budget in some way, but I think a threat is too high a price to way without more concrete guidelines over for the effect. I call for NFA rolls a lot, but most of them don&#8217;t have lasting effects.<br />
I can&#8217;t commend to on the spotlight scenes rule, since I haven&#8217;t seen it *wail*.</p>
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		<title>By: admin</title>
		<link>http://316carnage.com/2009/10/21/2-optional-rules-making-nfa-challenges-cost-threat-and-failures-act-first/comment-page-1/#comment-8</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Wed, 21 Oct 2009 13:59:31 +0000</pubDate>
		<guid isPermaLink="false">http://74.53.20.230/316/?p=72#comment-8</guid>
		<description>I&#039;ve tried out the second optional rule: failures act first. But I didn&#039;t notice any real difference. Can you gives examples how players who have failed did color narration?</description>
		<content:encoded><![CDATA[<p>I&#8217;ve tried out the second optional rule: failures act first. But I didn&#8217;t notice any real difference. Can you gives examples how players who have failed did color narration?</p>
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