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Archive for October, 2009

October 21st, 2009 - 7:41 am § in News

Carnage Amongst The Tribes *PRE ORDER – November 2009*

CARNAGE AMONGST THE TRIBES is a fantasy role-playing game for 2 or more players based on the hit 3:16 Carnage Amongst The Stars. You’ll form your own tribe tasked with satisfying your god and killing other tribes in tribute. You’ll curse and kill, betray and be betrayed, and gain and los[...]

October 21st, 2009 - 6:05 am § in New Rules

2 Optional Rules: Making NFA challenges cost Threat and Failures act first

Making NFA challenges cost Threat So, our 3:16 game had this problem. Which is that the GM loved to call for NFA rolls. Sometimes, he puts consequences on NFA rolls that impacted the combat game, such as taking away a soldier’s gun. This got to be a serious problem when it resulted in our squa[...]

October 21st, 2009 - 5:28 am § in Equipment, Variant

Carnage on the Reik

In this thread I post all the stuff I’ve done to hack 3:16 so that it is suitable for the Warhammer Fantasy setting. I hope some people will be interested in working with me on this hack. I have lowered the kills the various weapons do to keep in line with the grim and gritty nature [...][...]

October 21st, 2009 - 5:24 am § in Missions

3:16 Mission Variants by Mythholder

Letters from Home: A mail pod catches up with the 3:16th, containing letters and recorded messages from home. Who would write to the PCs? What family or friends do they have back home? Are the letters from home censored? What’s life like back on Terra? Do the PCs send replies back? The Unit: If a [...]

October 21st, 2009 - 5:17 am § in Alien Abilities

20 new 3:16 Alien Abilities by Mythholder

Some new abilities I came up with when playing… 1. Overwhelm The aliens move swiftly and decisively, targeting the weakest foes. PCs cannot cancel their own successes to cause the aliens to fail. 2. Chestburster: If the aliens injure a PC, they lay eggs in his chest. Between encounters, the GM may[...]

October 21st, 2009 - 5:15 am § in Reviews

Let's Read – Pt. 4 by Lazarus

b. Planets (cont’d) The chapter concludes with descriptions of the lists of planet types, creature types, and creature abilities. I’m a little disappointed that some of the abilities seem to do the same thing (Armour lets you ignore kills once per encounter, and Ignore Wounds costs a Th[...]

October 21st, 2009 - 5:14 am § in Reviews

Let's Read – Pt. 3 by Lazarus

5. Flashbacks The heart of the system. Only gets 4 pages. It only /needs/ 4 pages. Essentially, a Strength is an auto-win, except you can’t Strength a Strength, and a Weakness trumps a Strength. A Weakness is an auto-loss. The book harps on this. You use a Weakness, you LOSE. Not even draw. L[...]

October 21st, 2009 - 5:11 am § in Reviews

Let's Read – Pt.2 by Lazarus

3. Character Creation This game holds itself to be a game of discovery about the characters, so we define (and thus know) only a little bit about them before the game starts. We know their Name, their Reputation (a phrase describing the character). We know their two abilities, Fighting and Non-Fight[...]

October 21st, 2009 - 5:09 am § in Reviews

Let's Read – Pt.1 by Lazarus

Picked up 3:16 today, since it looks like a very cool science fiction indie game, and I love it when my FLGSes have indie games. So, I’ll go through it with all y’all and share my thoughts as I read. I’ve done this before for Savage Worlds: Explorer’s Edition and found that [...]

October 21st, 2009 - 5:07 am § in New Rules

"Boss" monster by Bailywolf

It’s kind of fiddly and I haven’t used it much in play, but I do want to protect the kittens so here you go. I call it the “Gigantic” alien special ability: The alien is very, very big and only dies if you hit it very, very hard. Assign Threat Tokens to the encounter as [...][...]